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Loraliciousshoot

Stages & capture checklist

The four canonical stations of ADR-0067, with the per-stage checklist derived from the requirement catalogue — essential rows first, because a stage that runs short must have lost enhancing rows, never essential ones. Wardrobe-gated rows are shown here with a badge; on the day they are filtered by her consent grant, where the grant is in hand.

Dataset tier

Around 60 photos across more outfits, and a set of longer dance and everyday-motion clips. Reliable across most requests, and where most models should aim to land.

AOrbit video

dolly/slider 360° orbit rig, one camera

multi-angle motion footage; depth/canny maps are derived from it in post

Flow

  1. one slow full orbit at eye level, then one high and one low pass
  2. subject holds neutral stance, then repeats in second outfit if schedule allows
  3. clean plate of the empty set after the last orbit

Checklist at “Good”

RequirementTargetPriority

Movement, not dance

Walking in, turning, sitting down, gesturing — the ordinary motion a video needs between the interesting parts. Full body in frame, nothing crossing in front of you, phone propped up and still. The dance and action clips are asked for separately.

2 filesImportant

BBeauty stills

stills set — seamless + fabric backgrounds, key/fill/rim, tethered

the photo dataset: every image category, variety over volume

Flow

  1. shoot in outfit blocks — outfit changes are the expensive move, framing/angle/expression are cheap within one
  2. cover every framing, angle and expression for the current outfit before changing
  3. rotate backgrounds and light setups between outfit blocks, not within them
  4. wardrobe-gated rows only if her grant carries the class — a shot she has not granted is not taken
  5. if she granted a retouch category (ADR-0068): 3–5 close-ups of the region at varied angles/light — the gold-standard reference set the region-LoRA path trains from

Checklist at “Good”

RequirementTargetPriority

Close-up of your face

Your features are learned almost entirely from these. Without them every generated face is an approximation of you rather than you.

20 filesEssential

Head and shoulders

The framing most generations actually use. It also teaches your neck, jawline and hairline, which close-ups crop away.

12 filesEssential

Head to toe

Your proportions, posture and height come from these, and they are what makes full-length and video work look like you standing there.

16 filesEssential

Facing the camera

The reference angle. Sharp, front-facing shots are also what the video pipeline needs as its identity reference.

24 filesEssential

Turned three-quarters

Turned about halfway between front-on and side-on. This is where the shape of your face lives, and a set without it renders flat.

20 filesEssential

Neutral expression

The baseline face. Everything else is learned as a departure from it, so a set that is all smiles cannot produce a resting face.

26 filesEssential

Natural daylight

Daylight, or a window, shows your real skin tone and needs no correcting. This is the most valuable light you can shoot in.

30 filesEssential

Outfit changes

The single biggest cause of a model that only ever produces one look. Changing clothes is what separates your face from your clothes.

8 distinct outfitsEssential

Waist up

Bridges the gap between face and full body. Skipping it tends to produce a convincing face on a body that is not quite yours.

12 filesImportant

Side profile

Your nose, chin and brow in outline. A handful is enough, and without any the model guesses your profile from the front view.

8 filesImportant

Smiling

Teaches how your face actually moves — eyes, cheeks and mouth together. A smile pasted onto a neutral face is the classic tell.

20 filesImportant

Indoor light

Ordinary room and lamp light. Mixing it with daylight stops the model treating one colour of light as part of your face.

20 filesImportant

Different places

Shoot in more than one room. If the same wall is behind every photo, the model learns that wall as part of you and drags it into generations.

6 distinct backgroundsImportant

Ordinary clothes

What you actually wear — jeans, a jumper, a work outfit. This is the baseline the model dresses you in when nothing else is asked for, and a set that skips it can only ever produce a photoshoot.

16 filesImportant

Swimwearconsent-gated

Shoulders, waist, hips and legs together, which clothes hide and the model otherwise invents. Only asked because you granted swimwear, and only for as long as that stays true.

8 filesImportant

Lingerieconsent-gated

A different kind of light and a different fit to swimwear, so one does not teach the other. Only asked because you granted lingerie, and only for as long as that stays true.

8 filesImportant

Serious or intense

Widens the emotional range available later. Not needed for a first model, and worth a lot for editorial work.

8 filesMakes it better

Low light

Evening, bar and night light, where most requests end up set. Only useful if still in focus — dim is fine, blurry is not.

6 filesMakes it better

CLocked portrait video

locked camera, portrait orientation, full-body frame

openpose/driving footage — talking pieces, the action library and the dance rows, DWPose-ready

Flow

  1. camera locked for the whole stage — the pose extractor rewards a still frame
  2. talking-to-camera takes first while energy is fresh
  3. action rows next: walks and turns while the floor is clear, then sit/stand, arms, gestures — one long take per row, each motion held for a beat; idle loops are the breathers between setups
  4. gesture and athletic moves are her call — anything she would rather not do is skipped, never coaxed
  5. dance rows last: front-on, then with turns, then slow controlled — few and long beats many and short

Checklist at “Good”

RequirementTargetPriority

Talking to camera

Under ten seconds, looking at the lens, speaking normally. Gives your natural expressions in motion — the thing stills can never show.

4 filesImportant

Dancing, front on

Twenty to thirty seconds, facing the camera, whole body in frame, phone propped still. Your videos are animated from the movement in these, so this is the clip that makes the motion yours rather than a stranger's. One long take beats five short ones.

2 filesImportant

Dancing with turns

Twenty to thirty seconds again, but turn through side-on and away and back. Pose is read per frame, so a set that never turns can only ever animate you facing forwards.

1 filesImportant

Walking and running

Walk toward the camera, past it and away, then again at a jog and a skip — one take, twenty to thirty seconds, whole body in frame. Walk cycles are the motion videos lean on most, and without yours the model borrows a stranger's stride.

2 filesImportant

Turning on the spot

Turn on the spot both ways, then walk away and look back over your shoulder — one take, twenty to thirty seconds. Pose is read per frame, so calm turns are how the model learns you have a far side outside of dancing.

1 filesImportant

Sitting down and standing up

Sit down on a chair, stand back up, crouch, kneel — each a couple of times in one slow twenty-to-thirty-second take. Sitting down is the most requested ordinary motion there is, and rushed transitions blur into guesswork.

1 filesImportant

Arms and hands

Cross your arms, flex, point, wave, fix your hair, hold a phone to your ear — one long take, holding each for a beat. Hands are the hardest thing to animate, and footage of yours doing ordinary things is what keeps them yours.

1 filesImportant

Standing idle

Just stand there for twenty to thirty seconds — breathing, shifting your weight, touching your hair, looking around. This is the loop a video plays whenever nothing else is happening, which is most of the time, so it earns its take.

2 filesImportant

Slow and controlled

Half speed — hips, hands, hair, weight shifting. Fast movement blurs and the pose track guesses; slow footage is where the detail that reads as you actually survives.

1 filesMakes it better

Everyday gestures

Yawn, stretch, shrug, facepalm, laugh and clap — one long take, holding each for a beat. Ruder gestures are entirely your call: anything you would rather not do is simply skipped, never required, and the clip counts either way.

1 filesMakes it better

Athletic moves

Jump, a few jumping jacks, squats, shadowbox a punch or two, a kick — one take at half effort. Controlled beats explosive: fast movement blurs and the pose track guesses, so this is range for the model, not a workout.

1 filesMakes it better

DVoice booth

soundproofed room, wireless + shotgun, independent recorder

voice training sessions from @loralicious/voice's tone-gated prompt catalogue

Flow

  1. session list comes from the voice package, filtered by her tone grant — never ad-libbed
  2. record room tone first and after every break

Checklist at “Good”

No requirement rows by design — this stage's session content comes from its own package (see the purpose above).